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0
votes
Fixed

[UWP] XAML build shifts from App to a slate when TouchScreenKeyboard is ...

Universal Windows Platform

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Jun 16, 2020

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Version/s: 2019.4, 2019.4.0f1, 2021.1

How to reproduce:1. Open the attached "TestKeyboard.zip" project2. Build to UWP with XAML Build Type3. Open Visual Studio solution4.... Read more

0
votes
Fixed

Console errors are thrown when using System.IO.Compression in the Editor...

Scripting

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Sep 07, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

Reproduction steps:1. Download and open the attached "SystemCompression" project2. In the Project window, move the "Test" script fil... Read more

1
votes
Fixed

Game Panel buttons cannot be pressed when using Touch Screen

Windows

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Oct 18, 2020

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Version/s: 2019.3.0a4, 2020.1.9f1, 2021.1

Reproduction steps:1. Create an empty Project2. Enable Play mode3. Try to press the Game Panel buttons like "Maximize on Play", "Sta... Read more

0
votes
Fixed

BuildOptions.AcceptExternalModificationsToPlayer throws error when build...

Build Pipeline

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Oct 29, 2020

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Version/s: 2019.4.13f1, 2020.1, 2020.1.10f1, 2020.2, 2021.1

How to reproduce:1. Open the attached '1288856.zip' project2. Build for iOS via menu bar > BuildMenu > Build Expected result: ... Read more

0
votes
Fixed

When building the project with Asset Bundles the displayed sprite disapp...

2D

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Nov 02, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1

Reproduction steps:1. Open the user's attached project "TestSprite.zip"2. In the top-left Editor menu navigate to BuildAB and click ... Read more

0
votes
Fixed

Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...

Graphics - LowLevel

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Nov 06, 2020

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Version/s: 2020.2.0a15, 2020.2.0b11, 2021.1

Steps to reproduce:1. Open attached "fastmemorycrash.zip" project in Unity2. Open "SampleScene" scene3. Enter Play mode Expected res... Read more

0
votes
Fixed

[Docs] Packages/com.unity.localization@0.9/api/UnityEngine.Localization....

Package: Localization Package

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Nov 09, 2020

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Version/s: 0.9.0-preview

Hi,In my code the methods "RegisterChangeHandler()" and "RegisterChangeHandler()" are not considered as methods of m_StringTable, ca... Read more

0
votes
Fixed

Material Asset's settings are displayed in the Inspector window when Mes...

Inspector Framework

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Nov 03, 2020

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Version/s: 2019.4, 2020.2.0b2, 2021.1

How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Select the "Custom Mes... Read more

0
votes
Fixed

Project Settings reverts to old settings when trying to overwrite Preset

Asset - Importers

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Oct 13, 2020

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Version/s: 2018.4, 2019.3.7f1, 2021.1

Reproduction steps:1. Create an empty project2. Go to Project Settings -> Choose any area with Presets (for example Input Manager... Read more

0
votes
Fixed

The Square Sprite is facing the opposite direction when a Standard Mater...

2D

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Oct 30, 2020

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Version/s: 2018.4, 2019.4.13f1, 2020.1

How to reproduce:1. Create a new 2D project2. Create a new Square Sprite in the Project window (Right-click -> Create -> Sprit... Read more

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