Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a15
2020.2.0b11
2021.1
Issue ID
1290649
Regression
No
Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling SwitchIntoFastMemory method when CommandBuffer is null
Steps to reproduce:
1. Open attached "fastmemorycrash.zip" project in Unity
2. Open "SampleScene" scene
3. Enter Play mode
Expected result: SwitchIntoFastMemory doesn't cause a crash and/or throws an error instead
Actual result: SwitchIntoFastMemory crashes the Unity editor
Reproduced on: 2020.2.0a15, 2020.2.0b11, 2021.1.0a5
Older versions not tested as feature was introduced in 2020.2.0a15
Notes:
-Crash affects player builds as well
-Calling SwitchOutOfFastMemory method also causes a crash if CommandBuffer is null
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
Add comment