Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a15
2020.2.0b11
2021.1
Issue ID
1290649
Regression
No
Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling SwitchIntoFastMemory method when CommandBuffer is null
Steps to reproduce:
1. Open attached "fastmemorycrash.zip" project in Unity
2. Open "SampleScene" scene
3. Enter Play mode
Expected result: SwitchIntoFastMemory doesn't cause a crash and/or throws an error instead
Actual result: SwitchIntoFastMemory crashes the Unity editor
Reproduced on: 2020.2.0a15, 2020.2.0b11, 2021.1.0a5
Older versions not tested as feature was introduced in 2020.2.0a15
Notes:
-Crash affects player builds as well
-Calling SwitchOutOfFastMemory method also causes a crash if CommandBuffer is null
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment