Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.1
Issue ID
1289546
Regression
No
When building the project with Asset Bundles the displayed sprite disappears while switching scenes in Play mode
Reproduction steps:
1. Open the user's attached project "TestSprite.zip"
2. In the top-left Editor menu navigate to BuildAB and click Build
3. In the Project window open Assets/Scenes/scene1
4. Enter Play mode and select "load panel" in the Game view
5. Observe the displayed sprite and select "change to scene 2" then select "change to scene 3"
Expected result: The Unity logo sprite does not disappear in the Game view
Actual result: The Unity logo sprite disappears in the Game view
Reproducible with: 2019.4.14f1, 2020.1.0a14
Not reproducible with: 2020.1.0a15, 2020.1.11f1, 2020.2.0b10, 2021.1.0a4
Can't test: 2018.4.28f1 (errors with the scripts)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.0a5 and above