Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.4.13f1
2020.1
2020.1.10f1
2020.2
2021.1
Issue ID
1288856
Regression
Yes
BuildOptions.AcceptExternalModificationsToPlayer throws error when building for iOS if the Xcode project does not already exist
How to reproduce:
1. Open the attached '1288856.zip' project
2. Build for iOS via menu bar > BuildMenu > Build
Expected result: Builds succeeds
Actual result: Build fails and 'InvalidOperationException: The build cannot be appended.' error is thrown to the Console
Reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Not reproducible with: 2018.4.29f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b7
Note:
Fix for the issue: change 'buildPlayerOptions.options = BuildOptions.AcceptExternalModificationsToPlayer;' to 'if(BuildPipeline.BuildCanBeAppended(BuildTarget.iOS, "iOSBuild") == CanAppendBuild.Yes) buildPlayerOptions.options |= BuildOptions.AcceptExternalModificationsToPlayer;'
Comments (2)
-
zauberzaubar
Apr 09, 2021 16:46
Still/Again happens on 2020.3.3f
-
LorenzoNuvoletta
Jan 10, 2021 20:10
When is this going to be resolved for 2019.4 LTS?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a7
Resolution Note (fix version 2020.2):
Fixed in 2020.2.3f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.21f1