Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2020.2.0b2
2021.1
Issue ID
1289980
Regression
No
Material Asset's settings are displayed in the Inspector window when MeshRenderer Component is hidden in the Scene
How to reproduce:
1. Open the user's attached "New Unity Project.zip" project
2. Open the "SampleScene" Scene
3. Select the "Custom Mesh Test" GameObject in the Hierarchy window
4. Press "Create Mesh" in the Inspector window
5. Press "Add Quad to Mesh" in the Inspector window
6. Observe the Inspector window
Expected result: Material Asset's settings are not displayed in the Inspector window
Actual result: Material Asset's settings are displayed in the Inspector window
Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Could not test with: 2018.4.29f1 (TryGetComponent is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a6