Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2020.2.0b2
2021.1
Issue ID
1289980
Regression
No
Material Asset's settings are displayed in the Inspector window when MeshRenderer Component is hidden in the Scene
How to reproduce:
1. Open the user's attached "New Unity Project.zip" project
2. Open the "SampleScene" Scene
3. Select the "Custom Mesh Test" GameObject in the Hierarchy window
4. Press "Create Mesh" in the Inspector window
5. Press "Add Quad to Mesh" in the Inspector window
6. Observe the Inspector window
Expected result: Material Asset's settings are not displayed in the Inspector window
Actual result: Material Asset's settings are displayed in the Inspector window
Reproducible with: 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Could not test with: 2018.4.29f1 (TryGetComponent is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a6