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0
votes
Fixed

[UWP] XAML build shifts from App to a slate when TouchScreenKeyboard is ...

Universal Windows Platform

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Jun 16, 2020

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Version/s: 2019.4, 2019.4.0f1, 2021.1

How to reproduce: 1. Open the attached "TestKeyboard.zip" project 2. Build to UWP with XAML Build Type 3. Open Visual Studio solutio... Read more

0
votes
Fixed

Console errors are thrown when using System.IO.Compression in the Editor...

Scripting

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Sep 07, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

Reproduction steps: 1. Download and open the attached "SystemCompression" project 2. In the Project window, move the "Test" script f... Read more

1
votes
Fixed

Game Panel buttons cannot be pressed when using Touch Screen

Windows

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Oct 18, 2020

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Version/s: 2019.3.0a4, 2020.1.9f1, 2021.1

Reproduction steps: 1. Create an empty Project 2. Enable Play mode 3. Try to press the Game Panel buttons like "Maximize on Play", "... Read more

0
votes
Fixed

BuildOptions.AcceptExternalModificationsToPlayer throws error when build...

Build Pipeline

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Oct 29, 2020

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Version/s: 2019.4.13f1, 2020.1, 2020.1.10f1, 2020.2, 2021.1

How to reproduce: 1. Open the attached '1288856.zip' project 2. Build for iOS via menu bar > BuildMenu > Build Expected result: Bui... Read more

0
votes
Fixed

When building the project with Asset Bundles the displayed sprite disapp...

2D

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Nov 02, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1

Reproduction steps: 1. Open the user's attached project "TestSprite.zip" 2. In the top-left Editor menu navigate to BuildAB and clic... Read more

0
votes
Fixed

Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...

Graphics - LowLevel

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Nov 06, 2020

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Version/s: 2020.2.0a15, 2020.2.0b11, 2021.1

Steps to reproduce: 1. Open attached "fastmemorycrash.zip" project in Unity 2. Open "SampleScene" scene 3. Enter Play mode Expected... Read more

0
votes
Fixed

[Docs] Packages/com.unity.localization@0.9/api/UnityEngine.Localization....

Package: Localization Package

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Nov 09, 2020

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Version/s: 0.9.0-preview

Hi, In my code the methods "RegisterChangeHandler()" and "RegisterChangeHandler()" are not considered as methods of m_StringTable, c... Read more

0
votes
Fixed

Material Asset's settings are displayed in the Inspector window when Mes...

Inspector Framework

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Nov 03, 2020

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Version/s: 2019.4, 2020.2.0b2, 2021.1

How to reproduce: 1. Open the user's attached "New Unity Project.zip" project 2. Open the "SampleScene" Scene 3. Select the "Custom ... Read more

0
votes
Fixed

Project Settings reverts to old settings when trying to overwrite Preset

Asset - Importers

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Oct 13, 2020

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Version/s: 2018.4, 2019.3.7f1, 2021.1

Reproduction steps: 1. Create an empty project 2. Go to Project Settings -> Choose any area with Presets (for example Input Manager)... Read more

0
votes
Fixed

The Square Sprite is facing the opposite direction when a Standard Mater...

2D

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Oct 30, 2020

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Version/s: 2018.4, 2019.4.13f1, 2020.1

How to reproduce: 1. Create a new 2D project 2. Create a new Square Sprite in the Project window (Right-click -> Create -> Sprites -... Read more

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