Search Issue Tracker
Fixed
Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a6, 6000.5.0a2
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a2
6000.5.0a1
Issue ID
UUM-119530
Regression
Yes
Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Select the "Global Volume" GameObject in the Hierarchy window
- Click on the Tag dropdown in the Inspector window
- Select "Add Tag..."
- Click on the "+" button to add a tag and hold Enter to add around 10-15 tags
- Select a Tag somewhere in the middle
- Click on the "-" button to remove the tag and then hold Enter to remove many tags
- Observe the Console window
Actual results: NullReferenceException”, and "Retrieving array element that was out of bounds" errors are thrown
Expected results: No errors are thrown
Reproducible with versions: 6000.0.1f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Not reproducible with versions: 6000.0.0f1
Can’t test with versions: 2022.3.66f1 (due to Enter key not having the same functionality)
Tested on (OS): macOS Silicon Sequoia 15.6.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment