Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119558
Regression
No
Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
Steps to reproduce:
1. Create new Unity project
2. In Hierarchy create Terrain GO
3. Drag Terrain GO to Project window to create Prefab
4. In Hierarchy press on ">" to open Terrain Prefab in Prefab Editing Mode
5. Observe the Console window
Actual results: "NullReferenceException: Object reference not set to an instance of an object" error is thrown in the Console window
Expected results: No errors should be thrown in the Console window
Reproducible with versions: 6000.0.58f1, 6000.2.6f1, 6000.3.0b2, 6000.4.0a1
Tested on (OS): Windows 11
Full error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.TerrainInspector.Raycast (UnityEngine.Vector2& uv, UnityEngine.Vector3& pos) (at <97a8860f371149d8a981217f223d809c>:0)
UnityEditor.TerrainInspector.OnGetFrameBounds () (at <97a8860f371149d8a981217f223d809c>:0)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <59bd7c40c082431db25e1e728ab62789>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <59bd7c40c082431db25e1e728ab62789>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <59bd7c40c082431db25e1e728ab62789>:0)
UnityEditor.SceneView.FrameSelected (System.Boolean lockView, System.Boolean instant) (at <8081513dc2364383b8289d30d2169b2e>:0)
UnityEditor.SceneManagement.PrefabStage.DelayedFraming () (at <8081513dc2364383b8289d30d2169b2e>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <8081513dc2364383b8289d30d2169b2e>:0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.