Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
995886
Regression
No
[Timeline] Cannot rename Timeline asset immediately after creating it in Project window
Steps to reproduce:
1. Create new or open existing Unity project
2. Right-click in Project window
3. Create->Timeline
Expected results:
Timeline asset is created and you can enter a new name
Actual results:
Timeline asset is created and you cannot enter a new name
Reproduced in: 2018.2.0a1, 2018.1.0b6, 2017.3.1f1, 2017.2.1p3, 2017.1.3p1, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment