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Fix In Review
Votes
1
Found in
2019.1.0a10
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150164
Regression
No
GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync
Steps to reproduce:
1. Open User-supplied project
2. Open Scene "Sample Scene"
3. Enter and exit the Play mode a couple of times
Reproduced in: 2019.1.0a10, 2019.2.0a14, 2019.3.0a1
Not reproduced in: 2017.4.26f1, 2018.3.14f1*, 2018.4.0f1*, 2019.1.0a1*, 2019.1.0a9
Note:
*Can't enter Play mode
The game usually crashes on the third play
*Required package reset to enter play mode, that could have impacted the reproducibility
2019.1.0a1 Package Reversion:
Before: Can't check, Packman errors prevent me from opening the PackMan Window.
After: Ads: 2.0.8; Analytics: 3.0.9; IAP: 2.0.1; PackManUI: 2.0.0-preview.7; TMPro: 1.3.0; Collab: 1.2.9;
2018.4.0f1 Package Reversion:
Before: Can't check, Packman errors prevent me from opening the PackMan Window.
After: Ads: 2.0.8; Analytics: 3.2.2; IAP: 2.0.3; PackManUI: 2.0.7; TMPro: 1.3.0; Collab: 1.12.15;
2018.3.14f1 Package Reversion:
Before: Can't check, Packman errors prevent me from opening the PackMan Window.
After: Ads: 2.0.8; Analytics: 3.2.2; IAP: 2.0.3; PackManUI: 2.0.7; TMPro: 1.3.0; Collab: 1.12.15;
2017.4.26f1 No PackMan, could not test
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Resolution Note (fix version future release):
AssetBundle.Unload will wait for all asset bundle async operations (for example LoadAssetAsync) to be completed before proceeding. Also logs a warning when this scenario occurs.