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Fixed in 6.9.0
Votes
5
Found in [Package]
5.13.0, 5.10.0
Issue ID
1148817
Regression
No
[LWRP] Render Texture loses transparency values in built game when an Empty Renderer Feature is added
Steps to reproduce:
1. Open user attached project
2. Build & Run
3. Observe that the render texture loses transparency
Expected result:
Reproduced in: 2019.3.0a1, 2019.2.0a14, 2019.1.0f2 on Vulkan and OpenGLES3
Packages reproduced in: 5.13.0, 5.10.0
Reproduced on: Android, iOS, Windows Standalone
Devices under test:
Reproduced:
VLNQA00230, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 6 (iOS 11.3.1)
-
talofen
May 30, 2019 22:03
Same problem in Windows Build. Both LWRP and HDRP. In a new project the problem is not there, but after some works, it comes out. I still have not found the combination of settings that triggers it...Does anyone have any workaround?
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Resolution Note (fix version 6.9.0):
Fixed from LWRP 6.9.0+