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UI Image Color property is ignored when already assigned Source Image property is changed via script



How to reproduce:
1. Open the attached "" Unity project
2. Press "Play" and observe the three "Icon" GameObjects

Expected result: the colors of the Image Components of GameObjects marked "2" and "3" change over time similarly to the GameObject marked "1"
Actual result: the colors of GameObjects marked "2" and "3" do not change; the added Outline Component in the GameObject marked "3" cuts the image in half

Reproducible with: 2019.1.2f1, 2019.2.0a14, 2019.3.0a1
Not reproducible with: 2017.4.26f1, 2018.4.0f1, 2019.1.0a4

Note: the bug is reproducible when the Image Type property of the Image Component is set to "Simple" and the Source Image property is not null. The issue is reproducible since version 2019.1.0a5.

Comments (2)

  1. Precache

    May 03, 2019 08:37

    I might be biased because I'm affected, but I'd say the severity of this really ought to be 2. There's no workaround, and displaying images via script is fundamentally necessary.

  2. AdamLiu

    May 02, 2019 01:14

    I encountered exactly the same issue, and this issue basically breaks my game. Hope they fix this soon.

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