Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a6
2019.2.0a14
Issue ID
1150491
Regression
Yes
[Presets] Platform settings are not saved for Audio Importer preset
Platform settings are not being saved for Audio Importer preset
Steps to Repro:
1. Create a new or open an attached project
2. Create a preset for audio Impoter
3. Select Preset and change and platform settings
4. Deselect and reselect it
Actual Result:
Changed platform settings are not saved
Expected Result:
Changed Platform settings should have saved
Environment:
Windows and Mac
Occurring with:
2019.3.0a1, 2019.2.0a14, 2019.2.0a6
Working with:
2019.2.0a5, 2019.1.0f2, 2018.1.9f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.3):
Fixed in 2019.3.0a4