Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
983476
Regression
No
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce:
1. Open user's project
2. Enter Play mode
3. Observe memory usage in Profiler or Windows Task Manager
Expected: memory is not leaking
Actual: memory is leaking
Reproduced in: 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Note: a script is toggling rendered sprite between 16 Sprite Atlas sprites each frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment