Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.4.X
Votes
0
Found in
2017.1.0b1
2017.1.3f1
Issue ID
984292
Regression
Yes
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES2 graphics API
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Graphics API is set to GLES2 in the Player Settings
3) Build and run "OfflineTrainingScene" on a device
Observe black screen
Expected result: The screen should not be black (check attached image "expected.png")
Actual result: Black screen appears (check attached image "actual.png")
Reproduced with:
2017.10b3, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Not reproduced with:
5.6.5f1
Regression since:
2017.1.0b1
Devices under test:
Reproduced with:
0162 || Razer Phone, OS: 7.1.1, CPU: Snapdragon 835, GPU: Adreno 540
0150 || Google Pixel XL, OS: 8.0, CPU: Snapdragon 821, GPU: Adreno 530
5036 || Sony Xperia Z4 Tablet, OS: 6.0.1, CPU: Snapdragon 810, GPU: Adreno 430
Not reproduced with:
5007 || Nvidia Shield Tablet, OS: 6.0, CPU: nVidia Tegra, GPU: GeForce ULP MP192
0154 || Samsung Galaxy Note 8, OS: 7.1.1, CPU: Samsung Exynos 9 Octa, GPU: Mali-G71
0131 || Huawei P9, OS: 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
000037 || iPad Mini 2
Note: Works fine using GLES3 or Vulkan Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
Add comment