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Fixed in 2018.1

Fixed in 2017.2, 2017.4, 2018.1



Found in



Issue ID




[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES2 graphics API



Steps to reproduce:

1) Download attached project and open in Unity
2) Make sure Graphics API is set to GLES2 in the Player Settings
3) Build and run "OfflineTrainingScene" on a device
Observe black screen

Expected result: The screen should not be black (check attached image "expected.png")
Actual result: Black screen appears (check attached image "actual.png")

Reproduced with:
2017.10b3, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1

Not reproduced with:

Regression since:

Devices under test:
Reproduced with:
0162 || Razer Phone, OS: 7.1.1, CPU: Snapdragon 835, GPU: Adreno 540
0150 || Google Pixel XL, OS: 8.0, CPU: Snapdragon 821, GPU: Adreno 530
5036 || Sony Xperia Z4 Tablet, OS: 6.0.1, CPU: Snapdragon 810, GPU: Adreno 430

Not reproduced with:
5007 || Nvidia Shield Tablet, OS: 6.0, CPU: nVidia Tegra, GPU: GeForce ULP MP192
0154 || Samsung Galaxy Note 8, OS: 7.1.1, CPU: Samsung Exynos 9 Octa, GPU: Mali-G71
0131 || Huawei P9, OS: 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
000037 || iPad Mini 2

Note: Works fine using GLES3 or Vulkan Graphics API

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