Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
Issue ID
986384
Regression
Yes
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system.
Repro:
- Open project in attachment.
- Open scene 'WeightedParticles'.
- Press play.
There are two particle systems in that scene. Left most particle system changes the 'Start Size' of the particles using an animation curve without weighted keys, while right most particle system uses weights to do the same. You may notice in playmode that both systems evaluate the same. This is wrong. Right most particle system should have a longer ease in time before particles grow.
This is an injection introduced with weighted keyframes in the animation curve.
Reproducible: 2018.1a5, 2018.2a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment