Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.1p1
Issue ID
980329
Regression
No
[iOS][tvOS] Streaming from an iOS device over the Airplay Causes Jitter
Reproduction Steps:
1. Download User's project
2. Build and Deploy to an iOS device
3. Open the app
4. While app is open activate AirPlay and connect to AppleTV
5. Go further to the app
6. Notice that everything is jittering
Expected behaviour: No jittering.
Reproduced on versions: Unity 2017.1.3f1, 2017.2.1p4, 2017.3.0p2, 2018.1.0b2
Reproduced on device: iPhone 8 iOS 11.0, Apple TV 4th gen tvOS 11.2.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (2019.3.X):
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.