Search Issue Tracker
[ADB v2] Corrupted assets are cached and causes cache poisoning
How to reproduce: 1. Build & Run Unity Editor from the source code 2. Make sure the ADBv2 Cache Server is running (Connection has to... Read more
Sprites bound to Sprite Atlases that are not included in build show up a...
How to reproduce: 1. Open the BaseScene scene in attached "1209756.zip" project 2. Select the "Loader" GameObject in the Hierarchy w... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps: 1. Open project in "case_1207573-Bug_Test.zip" 2. Open "Scene.unity" 3. Notice that Particle System uses Sort Mo... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce: 1. Create a new URP Template project 2. Import ProBuilder 3. Create a Shape with a large number of Vertices (A Sph... Read more
[Oculus XR SDK] Built-in renderer camera target eyes are misaligned
Version: 2020.1.0a20.2457 Revision: trunk 7c658cb8fb1c Built: Sat, 11 Jan 2020 02:49:48 GMT I have a test project set up to use two... Read more
Object.name returns an empty string when called in the Preset
To reproduce: 1. Open attached project ("case_1210891.zip") 2. Select Assets > "Test" Preset 3. In the Inspector window open a Conte... Read more
[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "C...
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" added i... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
An artifact is visible in the Console's Clear button when Windows displa...
How to reproduce: 1. In the Windows Display settings set scaling to 150% 2. Create and open a new project 3. Observe the 'Clear' but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion