Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.2.2
Issue ID
1209756
Regression
Yes
Sprites bound to Sprite Atlases that are not included in build show up as white squares in the Editor
How to reproduce:
1. Open the BaseScene scene in attached "1209756.zip" project
2. Select the "Loader" GameObject in the Hierarchy window
3. Enter Play Mode
Expected result: the Sprites show up in the Game window
Actual result: the Sprites are white in the Play Mode
Reproducible with: Addressables 1.2.2 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19), Addressables 1.5.0 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19)
Not reproducible with: Addressables 1.1.10 (2018.4.0f1)
Could not test with: 2017.4.35f (Addressables package was not introduced), 2018.3.0a1, 2018.3.0a2 (could not enter play mode due to scriptable build pipeline errors after installing the Addressables package)
Note: Inspector window (with the selected "Loader" GameObject) has to be opened before entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Resolution Note:
This is by design. This mode won't show things not included in the build.