Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.2.2
Issue ID
1209756
Regression
Yes
Sprites bound to Sprite Atlases that are not included in build show up as white squares in the Editor
How to reproduce:
1. Open the BaseScene scene in attached "1209756.zip" project
2. Select the "Loader" GameObject in the Hierarchy window
3. Enter Play Mode
Expected result: the Sprites show up in the Game window
Actual result: the Sprites are white in the Play Mode
Reproducible with: Addressables 1.2.2 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19), Addressables 1.5.0 (2018.3.0a3, 2018.4.0f1, 2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19)
Not reproducible with: Addressables 1.1.10 (2018.4.0f1)
Could not test with: 2017.4.35f (Addressables package was not introduced), 2018.3.0a1, 2018.3.0a2 (could not enter play mode due to scriptable build pipeline errors after installing the Addressables package)
Note: Inspector window (with the selected "Loader" GameObject) has to be opened before entering Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Resolution Note:
This is by design. This mode won't show things not included in the build.