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[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...
To reproduce: 1. Open user's attached project "CoroutineTest.zip", scene "test" 2. Make sure Profiler window is visible and VSync gr... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce: 1. Open attached Unity project "NetworkInterfaceTest" 2. Load scene "SampleScene" 3. Enter the Play mode 4. Press... Read more
[Android] System.Diagnostics.StopWatch don't track time properly when ap...
When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more
[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...
Steps to reproduce: 1. Open the attached project 2. Open "BugReport" scene 3. In Lightmapping settings, make sure that Bounces is se... Read more
[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...
To reproduce: 1. Open users attached project "TouchTest.zip" 2. Open "test.unity" scene 3. Build for iOS 4. Enable on iOS device Set... Read more
[2D] [Tilemap] Editor freezes when trying to flood-fill a large area wit...
To reproduce: - Open th sample scene and use the tile palette - try and drag some large rectangles with th existing blue tile in th... Read more
2d multithreading on/off inconsistent physics results
Inquiring on forums: https://forum.unity.com/threads/2d-use-multithreading-does-not-work-as-expected.532714 Read more
[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...
To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. On iOS device go to Settings > Display & Brightness > View >... Read more
[Windows] Videos are rendered in different color spaces between Editor a...
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes