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3
votes
Fixed

[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...

Profiling

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May 03, 2018

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Version/s: 2017.3.1p1

To reproduce: 1. Open user's attached project "CoroutineTest.zip", scene "test" 2. Make sure Profiler window is visible and VSync gr... Read more

0
votes
Won't Fix

"Event EventCrouch called on client" error pops up when two classes impl...

Networking

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May 10, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open attached Unity project "NetworkInterfaceTest" 2. Load scene "SampleScene" 3. Enter the Play mode 4. Press... Read more

0
votes
Fixed

Calling AssetDatabase.ImportAsset makes UI elements (with mask component...

--

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May 15, 2018

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Version/s: 2017.1.3p2

Fixed 2018.2.0b6 Read more

1
votes
Won't Fix

[Android] System.Diagnostics.StopWatch don't track time properly when ap...

Mobile

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May 31, 2018

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Version/s: 2018.1.0f2, 2018.4, 2020.2

When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more

0
votes
By Design

[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...

Progressive Lightmapper

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Jun 04, 2018

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Version/s: 2018.2.0b3

Steps to reproduce: 1. Open the attached project 2. Open "BugReport" scene 3. In Lightmapping settings, make sure that Bounces is se... Read more

1
votes
Won't Fix

[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...

iOS

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Jun 04, 2018

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Version/s: 2017.4.2f2

To reproduce: 1. Open users attached project "TouchTest.zip" 2. Open "test.unity" scene 3. Build for iOS 4. Enable on iOS device Set... Read more

0
votes
By Design

[2D] [Tilemap] Editor freezes when trying to flood-fill a large area wit...

2D

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Jun 05, 2018

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Version/s: 2018.2.0b7

To reproduce: - Open th sample scene and use the tile palette - try and drag some large rectangles with th existing blue tile in th... Read more

0
votes
Fixed

2d multithreading on/off inconsistent physics results

Physics2D

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May 24, 2018

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Version/s: 2018.1.1f1

Inquiring on forums: https://forum.unity.com/threads/2d-use-multithreading-does-not-work-as-expected.532714 Read more

0
votes
Fixed

[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...

iOS

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Apr 19, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. On iOS device go to Settings > Display & Brightness > View >... Read more

0
votes
Fixed

[Windows] Videos are rendered in different color spaces between Editor a...

Graphics - General

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Jun 01, 2018

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Version/s: 2017.3.1p3

There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more

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