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0
votes
Fixed

[IL2CPP] fails to convert unsafe void* to a struct pointer type

IL2CPP

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Aug 10, 2015

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Version/s: 5.1.2p3

Unity Editor with the IL2CPP scripting backend generates an invalid code when the project has a script performing a typecast from un... Read more

0
votes
Fixed

[WebGL] Caching.Authorize crashes

WebGL

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Aug 10, 2015

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Version/s: 5.1.2p1

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0
votes
Fixed

[WebGL] Data Caching option is not documented

WebGL

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Aug 10, 2015

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Version/s: 5.1.2p1

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0
votes
Fixed
0
votes
Fixed

Please remove the sad smiley from "No network connection" message in hom...

Connect

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Aug 10, 2015

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Version/s: 5.2.0

See attached image (from 5.1.2, but according to Paolo this is still the case in 5.2.0 - however cannot repro that right now as it t... Read more

0
votes
Fixed

[WebGL] [Build] Uncaught exception: abort(165) at jsStackTrace

WebGL

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Aug 11, 2015

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Version/s: 5.2.0b6

Repro steps:1) Open, build and run the project2) Notice the alert in internet browser that pops up when build is ran and nothing els... Read more

0
votes
Fixed

[WebGL] Building WebGL fails with sanity check fail errors on 5.1.2p3

WebGL

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Aug 12, 2015

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Version/s: 5.1.2p3

Steps to reproduce: 1. Create new Unity project2. Switch to WebGL3. Build and run4. Notice the build fails with the following errors... Read more

0
votes
Fixed

[WebGL] RenderTexture alpha problem with multiple camera.Render()

WebGL

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Aug 12, 2015

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Version/s: 5.1.2f1

-e: see title, background is all black for the 2nd render texture -repro:--open attached project--run in editor--notice it looking n... Read more

0
votes
Fixed

[IL2CPP] Build fails with link.xml

IL2CPP

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Aug 13, 2015

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Version/s: 5.1.2f1

Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"><type fu... Read more

1
votes
Postponed

Mono cannot validate SSL certificate properly on Windows

Mono

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Aug 12, 2015

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Version/s: 5.1.1p4

To reproduce:1. Open the attached project2. Open NetworkTest.cs and comment line:ch.ChainPolicy.RevocationMode = X509RevocationMode.... Read more

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