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StackOverflowException when selecting specific transition in mecanim state
How to reproduce: 1. Open the attached project 2. Open LaforgeControllerClean in animator window 3. Double click on Grounded state 4... Read more
Profiling coroutines hides half of its work under Overhead
Steps to reproduce: 1. open attached "Coroutines.zip" 2. play scene "M" with profiler open - Scene has a script that does some Coro... Read more
Asterisk (*) not working as a wild card when searching for an asset in p...
To reproduce: 1. Search for an asset or a folder in the project browser by using a wildcard character (for example, "Exam*e") Expect... Read more
[VR] Visible in background option doesn't work
Steps to reproduce: 1. Create new project 2. In player settings set: - VR Mode to on - Run in Background to on - Visible in backgrou... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS). 2. Observe that on launch the app crashes, aft... Read more
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce: 1. Download and open attached project "Unity GlobalFog Vive bug report.zip" 2. Open scene "scene" 3. Make sure V... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...
To reproduce: 1. Open scene TEST_CountRed 2. Run, you can see the log RED 0 3. Comment out the code of line 59&71, comment line 60 ... Read more
Crash in CxxThrowException when duplicating object
To reproduce: 1. Open attached project 2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)") 3. Editor... Read more
Array-fields with the [HideInInspector] attribute are not drawn through ...
How to reproduce: 1. Open the attached project and the only scene in it. 2. In the Hierarchy window click "Click Me" object. 3. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened