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GameObject's original position changes when selecting Timeline with its ...
How to reproduce:1. Download project from OC "Case_1116007_AnimatorTimeline"2. Open Timeline window3. Select "Character" GameObject ... Read more
ParticleSystem Individual particle scaling is reversed when using specif...
Repro Steps:1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project2. Make sure that the properties on ParticleSystem Ga... Read more
[XR][Android][Cardboard] Shadows are culled too soon on Huawei Mate 20 Pro
How to reproduce:1. Open attached project2. Build to device3. Move the camera so that the shadow of the cube would be barely visible... Read more
[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP
How to reproduce:1. Open attached project2. Build to Android device Expected result - Application does not crash or Unity should not... Read more
GameObject's original position changes when making changes in its Animat...
How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more
[Tooltips] Custom radius on collider blocks shows the wrong tooltip.
Repro steps:1. Add any Collider block in update (AABox, Cylinder, Sphere, etc.)2. Change Radius Mode to Custom3. Mouse over Radius a... Read more
Visual Effects Graph gives compilation errors after installation
Repro:- make a new project- install Hight definition render pipeline package- install the Visual Effects Graph package- notice the c... Read more
[Tilemap] After exiting Playmode the "Active Tilemap" resets to default,...
Reproduction steps: 1. Open "TilemapDeselected.zip" project2. Open "Test" scene3. Select "Tilemap B" as the "Active Tilemap" in the ... Read more
"Unloading broken assembly AML.Engine.dll, this assembly can cause crash...
Reproduction steps: 1. Open "AMLTestProject.zip" project2. Reimport "AML.Engine"3. Notice an error in the Console window ("Unloading... Read more
Null Reference Exception in UI elements when switching VFX graph
Repro:- download attached project- keep the VFX Editor docked as is in the project- open the Portal VFX graph- switch to scene view-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject