Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b2
2019.1.0a1
2019.2.0a1
Issue ID
1116007
Regression
Yes
GameObject's original position changes when selecting Timeline with its Animation Track multiple times
How to reproduce:
1. Download project from OC "Case_1116007_AnimatorTimeline"
2. Open Timeline window
3. Select "Character" GameObject in the Hierarchy
4. Select "TimeLine" GameObject in the Hierarchy
5. Select "Character" GameObject in the Hierarchy
Expected result: "Character" returned to its original position
Actual result: "Character" position changed
Reproducible with - 2018.3.0b2, 2018.3.2f1, 2019.1.0a14
Not reproducible with - 2017.4.18f1, 2018.3.0b1
Notes:
1) This is not reproducible when Apply Root Motion is set to true in "Character" Animator
2) This bug only reproduces if Timeline Window is open
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment