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Fixed in Unity 2018.3

Votes

0

Found in

2018.3.0f2

Issue ID

1116470

Regression

No

[Tilemap] After exiting Playmode the "Active Tilemap" resets to default, instead of last selected Tilemap

2D

-

-

Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Reproduction steps:

1. Open "TilemapDeselected.zip" project
2. Open "Test" scene
3. Select "Tilemap B" as the "Active Tilemap" in the Tile Palette Window
4. Enter Playmode
6. Notice that "Other" scene was loaded
5. Notice that the "Active Tilemap" in the Tile Palette Window is set to "Tilemap C"
6. Exit Playmode
7. Notice that "Tilemap A" is the "Active Tilemap"

Expected Result: After exiting Playmode the "Active Tilemap" would reset to "Tilemap B"
Actual Result: After exiting Playmode the "Active Tilemap" resets to "Tilemap A"

Fixed in: 2019.2.0a6

Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1, 2017.4.18f1

Response avatar

Resolution Note:

Added an option for this behavior in "Preferences" -> "2D" -> "Tile Palette" -> "Tile Palette Restore Edit Mode Active Target"

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