Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1116470
Regression
No
[Tilemap] After exiting Playmode the "Active Tilemap" resets to default, instead of last selected Tilemap
Reproduction steps:
1. Open "TilemapDeselected.zip" project
2. Open "Test" scene
3. Select "Tilemap B" as the "Active Tilemap" in the Tile Palette Window
4. Enter Playmode
6. Notice that "Other" scene was loaded
5. Notice that the "Active Tilemap" in the Tile Palette Window is set to "Tilemap C"
6. Exit Playmode
7. Notice that "Tilemap A" is the "Active Tilemap"
Expected Result: After exiting Playmode the "Active Tilemap" would reset to "Tilemap B"
Actual Result: After exiting Playmode the "Active Tilemap" resets to "Tilemap A"
Fixed in: 2019.2.0a6
Reproduced with: 2019.2.0a1, 2019.1.0a14, 2018.3.3f1, 2017.4.18f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2018.3):
Added an option for this behavior in "Preferences" -> "2D" -> "Tile Palette" -> "Tile Palette Restore Edit Mode Active Target"