Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0f1
2018.3.0f2
2019.1.0a11
2019.2.0a1
Issue ID
1116160
Regression
Yes
ParticleSystem Individual particle scaling is reversed when using specific parameters
Repro Steps:
1. Open "SampleScene" in the "ReproParticleSystemScale.zip" project
2. Make sure that the properties on ParticleSystem GameObject are:
-Simulation Space -> World
-Scaling Mode -> Hierarchy
-Renderer > Render Alignment -> Local
3. Change ParticleSystem Start Size to 10 or more
4. Press Play on the ParticleSystem if it is not already playing
5. Try altering the x Scale on the Transform
Expected Behavior: The Individual particles are expanding by the number of times provided in the transform
Actual Behavior: The Individual particles are shrinking by the number of times provided in the transform
Reproducible with: 2018.3.0f2, 2019.1.0a14, 2019.2.0a1
Regression first introduced in 2018.3.0f1
Does not reproduce with: 2017.4.18f1, 2018.3.0b12, 2019.1.0a10
Note: The Emitter(shape) itself is actually expanding. Only individual particles have the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
Add comment