Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2018.3.0b2
2019.1.0a1
2019.2.0a1
Issue ID
1116297
Regression
Yes
GameObject's original position changes when making changes in its Animator Track's Animation Clip
How to reproduce:
1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"
2. Open Timeline Window
3. Select "TimeLine" in the Hierarchy
4. Click on HumanoidWalk Animation Track in Timeline Window
5. In the Inspector, change position x value
6. Set position x value back to 0
Expected result: "Character" is in the same position compared to the starting position
Actual result: "Character" position is different from the starting position
Reproducible with - 2018.3.0b2, 2018.3.2f1, 2019.1.0a14
Not reproducible with - 2017.4.18f1, 2018.3.0b1
Notes:
1) This is not reproducible when Apply Root Motion is set to true in "Character" Animator
2) This bug only reproduces if Timeline Window is open
3) Changing any other value or parameter in the Inspector when HumanoidWalk Animation Track is selected also produces the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment