Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
1
Found in
2018.3.0b2
2019.1.0a1
2019.2.0a1
Issue ID
1116297
Regression
Yes
GameObject's original position changes when making changes in its Animator Track's Animation Clip
How to reproduce:
1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"
2. Open Timeline Window
3. Select "TimeLine" in the Hierarchy
4. Click on HumanoidWalk Animation Track in Timeline Window
5. In the Inspector, change position x value
6. Set position x value back to 0
Expected result: "Character" is in the same position compared to the starting position
Actual result: "Character" position is different from the starting position
Reproducible with - 2018.3.0b2, 2018.3.2f1, 2019.1.0a14
Not reproducible with - 2017.4.18f1, 2018.3.0b1
Notes:
1) This is not reproducible when Apply Root Motion is set to true in "Character" Animator
2) This bug only reproduces if Timeline Window is open
3) Changing any other value or parameter in the Inspector when HumanoidWalk Animation Track is selected also produces the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Add comment