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[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API. However, the DX12 is experimental and should always paired with... Read more
[PLM] AO renders incorrect black texels when Bounces are set to "None" a...
How to reproduce: 1. Open users attached project and "BakedLight_AO_Bug" 2. Go to Window --> Lighting --> Settings 3. Choose Progres... Read more
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: a big white square should appear Actu... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce: 1. Open given Unity project 2. Enter "Woods Level 2" scene 3. Open the Tile Palette 4. Select "Bush" tile in the T... Read more
GUI.TextArea causes input string to duplicate itself with Japanease comp...
Reproduction steps: 1. Set up Japanese language: https://www.google.co.jp/ime/ 2. Download user's project and open in Unity 3. Open ... Read more
[Android] Screen.width and Screen.height don't update at the same time a...
Steps to reproduce: 1. Open attached project "AndroidOrientationSwitch.zip" 2. Build for device and run 3. When you change orientati... Read more
[ARKit][EasyFix] Method's name is misspelled in GenerateImageAnchor.cs
To reproduce: 1. Download spring2018_update branch from here: https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/downloads/... Read more
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce: 1. Open empty project 2. File > Build Settings ... Read more
Mouse click registers twice when foregrounding unity while recompiling a...
To reproduce: 1. Open QA's attached project 2. Edit any comment in the "EditMe" script 3. Click on the Editor window to foreground i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
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- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map