Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0f3
Issue ID
1012662
Regression
No
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps:
1. Download user's project and open in Unity
2. Enter Play mode
Expected: a big white square should appear
Actual: default lens flare appears
Reproduced on: 5.6.5p3; 2017.1.3p2; 2017.2.2p1; 2017.3.2f1; 2018.1.0b11; 2018.2.0a5
Note: the behavior is described here https://docs.unity3d.com/Manual/class-Flare.html
RichardK: same issue described here: https://forum.unity.com/threads/overriding-halo-shader.290405/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment