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Votes

1

Found in

2017.3.1f1

Issue ID

1014358

Regression

No

TilemapRenderer sorting order is not consistent with different images

2D

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-

Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

How to reproduce:
1. Open given Unity project
2. Enter "Woods Level 2" scene
3. Open the Tile Palette
4. Select "Bush" tile in the Tile Palette (bottom left)
5. Draw in the scene

Expected result: All drawn tiles should be sorted equally but not randomly
Actual result: Drawn tiles are sorted randomly

Reproducible with:2018.2.0a2, 2018.1.0b11, 2017.3.2f1, 2017.2.2p1

Note:
Cannot test on 2018.2.0a3 and newer versions because of tile palette bug

Comments (3)

  1. 8111c6b230d3e4ce0389582271e157a6?d=mm

    wladyslaw

    Sep 28, 2018 16:24

    POSSIBLE SOLUTION
    Seems like this can be easily helped by using a Sprite Atlas. See the answer to the linked question: https://gamedev.stackexchange.com/questions/154980/unity-order-issue-with-tilemaprenderer-render

  2. 8111c6b230d3e4ce0389582271e157a6?d=mm

    wladyslaw

    Sep 28, 2018 16:24

    POSSIBLE SOLUTION
    Seems like this can be easily helped by using a Sprite Atlas. See the answer to the linked question: https://gamedev.stackexchange.com/questions/154980/unity-order-issue-with-tilemaprenderer-render

  3. 8111c6b230d3e4ce0389582271e157a6?d=mm

    wladyslaw

    Aug 22, 2018 12:48

    Could be related to the issue described here: https://gamedev.stackexchange.com/questions/154980/unity-order-issue-with-tilemaprenderer-render
    There is some interesting info about Draw Dynamic event.

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