Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
751818
Regression
Yes
Unable to click on UI buttons
To reproduce:
1. Open attached project
2. Open "Main" scene
3. Play it and notice that three buttons at the bottom are clickable ("Relay", "Classic", "Arcade")
4. Build "Main" scene for WebGL and run
5. Click on any button at the bottom ("Relay", "Classic", "Arcade")
Expected behavior: after clicking any button, game starts
Actual behavior: buttons are unclickable
Not reproducible with: 5.2.3p3
Reproducible with: 5.1.4p1, 5.3.0b2, 5.3.0b5, 5.3.0f4, 5.4.0a6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Vince82
Mar 03, 2016 17:06
If it's by design, what is the correct way to make clickable buttons?