Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0a4
Issue ID
731011
Regression
Yes
[Speedtree]Performance drop when using multiple Speedtree objects in Unity 5.3
To reproduce:
1) Open attached project and the scene in it on 5.3
2) Play it
3) Open 'stats' window in game window
4) Notice that the game is running at only about 30-35 FPS
5) Close it, open on 5.2
((Note: You might need to use the Conifer.spm found in Standard Assets as the project crashed for me. Simply import "Environment" from standard assets and replace the .spm files of Conifer tree. This does not change the bug outcome))
6) Play the scene
7) Notice that now it shows around 70 FPS
Reproduced in 5.3.0a4, 5.3.0b4
Not reproduced in 5.2.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nothing happens when Generate Material Property checkbox is clicked in the Shader Graph
- Handles in the Curve Editor are not visible when using Light Theme
- Terrain Brush 'Mask Texture' field Object Picker window doesn't have package assets hidden by default
- Memory usage increases with each selected object in the Object Picker window
- Blurred Text Shadows wrap around each letter when using offset and blur
Add comment