Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0a4
Issue ID
731011
Regression
Yes
[Speedtree]Performance drop when using multiple Speedtree objects in Unity 5.3
To reproduce:
1) Open attached project and the scene in it on 5.3
2) Play it
3) Open 'stats' window in game window
4) Notice that the game is running at only about 30-35 FPS
5) Close it, open on 5.2
((Note: You might need to use the Conifer.spm found in Standard Assets as the project crashed for me. Simply import "Environment" from standard assets and replace the .spm files of Conifer tree. This does not change the bug outcome))
6) Play the scene
7) Notice that now it shows around 70 FPS
Reproduced in 5.3.0a4, 5.3.0b4
Not reproduced in 5.2.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment