Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.3p2
Issue ID
776918
Regression
No
[Plugins] Cannot pinvoke into a DLL which depends on another plugin on the Windows Standalone player
In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFoundException.
Workaround: copy all dependent DLLs from Data\Plugins to the root game folder next to the executable.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
keysosaurus
Aug 03, 2016 12:49
We are still getting this issue in standalone OSX release builds using Unity 5.3.5p8