Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.1p1
Issue ID
776260
Regression
Yes
[Shuriken] Changing Fixed Timestep in the TimeManager affects Particle Systems simulation in the editor
Steps to reproduce:
1. Download and import attached project.
2. Open scene: Examples
3. Select particle system in Hierarchy and simulate.
4. Inspect particles.
5. Press play
6. Inspect particles
Expected result: Particles should look the same in both Editor and Player.
Actual result: In editor particles refresh according to Timestep, in player and Build it is not affected.
Regression from: 5.2.4f1 (98095704e6fe)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment