Search Issue Tracker
Fixed in 5.3.0
Votes
3
Found in
5.2.1f1
Issue ID
731607
Regression
Yes
LoadLevelAdditive assigning wrong lightmap for terrain
Reproduction steps:
1. Open the reproduction project
2. Open mainScene.unity
3. Press Play
After hitting play you can see the 2 terrains that were loaded in, are sampling from the lightmap meant for the cube in the mainScene, which is of index 0. As opposed to index 1 and 2 which are the proper lightmaps for these terrains.
Image of 5.0.2p4 https://i.gyazo.com/256c12381abef3b2c1ee4cfb4ad1039f.png
Image of 5.1.3p3 https://i.gyazo.com/9c4cf6659416c816939fee4eadeea6bc.png
Image of 5.2.1p2 https://i.gyazo.com/4a2734cb5d557629e8067ec5b999f9d5.png
note: the Sphere loaded in from terrain02.untiy correctly sampling from lightmapIndex 2 which proves this works properly for mesh renderers but not terrains.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment