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By Design
Votes
0
Found in
5.2.1p1
Issue ID
731462
Regression
No
Dynamic Batching fails to batch objects that seemingly meet all batching prerequisites
How to reproduce:
1. Open attached project
2. Open scene DynamicBatchingTreeTest.unity
3. Open the Stats window in the Game View
4. Play the scene
- Note how there are 0 objects saved by batching, even though there should be a few
- By Design: Dynamic batching only batches "small enough" meshes together. Currently one of criteria is "less than 300 vertices, and less than 900 total vertex components, i.e. position+normal+UV would be 3 components). The objects in the scene have 326 vertices each.
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