Search Issue Tracker
By Design
Votes
0
Found in
5.2.1p1
Issue ID
731462
Regression
No
Dynamic Batching fails to batch objects that seemingly meet all batching prerequisites
How to reproduce:
1. Open attached project
2. Open scene DynamicBatchingTreeTest.unity
3. Open the Stats window in the Game View
4. Play the scene
- Note how there are 0 objects saved by batching, even though there should be a few
- By Design: Dynamic batching only batches "small enough" meshes together. Currently one of criteria is "less than 300 vertices, and less than 900 total vertex components, i.e. position+normal+UV would be 3 components). The objects in the scene have 326 vertices each.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment