Search Issue Tracker
By Design
Votes
0
Found in
5.2.1p1
Issue ID
731462
Regression
No
Dynamic Batching fails to batch objects that seemingly meet all batching prerequisites
How to reproduce:
1. Open attached project
2. Open scene DynamicBatchingTreeTest.unity
3. Open the Stats window in the Game View
4. Play the scene
- Note how there are 0 objects saved by batching, even though there should be a few
- By Design: Dynamic batching only batches "small enough" meshes together. Currently one of criteria is "less than 300 vertices, and less than 900 total vertex components, i.e. position+normal+UV would be 3 components). The objects in the scene have 326 vertices each.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MaskField Choices Elements tooltip covers the entire window while scrolling through the Elements
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
Add comment