Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.2f1
Issue ID
698120
Regression
No
Mecanim animation with 1 frame playing out for more time than it should
How to reproduce:
1. Create a new Unity project
2. Add game object to a scene and create few animations for it
3. Create one animation which contains only 1 frame (for instance fixes position of the cube)
4. Create transition from one state to one frame state
5. Notice that its length is around one second
Notes: Is it possible to shorten one frame animation in transition preview?
Workaround: To create second identical key frame to have animation time as long as you wish
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
prabakar.sjn
Sep 29, 2015 09:19
this problem also available in unity5.2.1