Search Issue Tracker
Fixed
Votes
0
Found in
4.6.5f1
Issue ID
702879
Regression
No
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce:
1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;
2. Build and run using mono, you can see the array of vector3 are modified in the output.
Modifying primitive data types such as ints seems to work fine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
ZDestructor
Jun 23, 2015 18:27
This is still broken on Unity 5.1.1