Search Issue Tracker
Fixed
Votes
0
Found in
4.6.5f1
Issue ID
702879
Regression
No
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce:
1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;
2. Build and run using mono, you can see the array of vector3 are modified in the output.
Modifying primitive data types such as ints seems to work fine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
ZDestructor
Jun 23, 2015 18:27
This is still broken on Unity 5.1.1