Search Issue Tracker
Fixed
Votes
0
Found in
4.6.5f1
Issue ID
702879
Regression
No
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce:
1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;
2. Build and run using mono, you can see the array of vector3 are modified in the output.
Modifying primitive data types such as ints seems to work fine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
ZDestructor
Jun 23, 2015 18:27
This is still broken on Unity 5.1.1