Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
preview.13 - 9.0.0
Issue ID
1226514
Regression
No
[Shader Graph] Ports are stretched and shifted to the center of the node when region format is set to Turkish
How to reproduce:
1. Change region format to Turkish (Navigate Start > Control Panel > Language and Region > Change date, time, or number formats > Format: Turkish > Apply)
2. Create a new project
3. Install Shader Graph package
4. Create a new PBR Graph and open it
Expected result: Ports are shifted to the center of the node and stretched
Actual result: Ports are circular and positioned on the left side of the node
Reproducible with: 2018.4.21f1(4.0.1), 2019.3.11f1(7.3.1), 2020.1.0b7(8.0.1, preview.13 - 9.0.0), 2020.2.0a7(8.0.1)
Could not test: 2017.4.38f1(Package Manager is not introduced
Notes:
- Screenshots of the issue attached in Edit
- Not reproducible with VFX Graph
- Reproducible with Azerbaijan, Turkish region formats; Not reproducible with Albanian, Armenian, Syrian, Bosnian region formats
- Not reproducible with Turkish locale
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Short pause between loops in a WebGL-built project when looping an AudioSource
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
Resolution Note:
This will be resolved in a future version but the fix cannot be backported to 2020, or 2021.