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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in [Package]

1.0.0 (preview 6)

Issue ID

1229316

Regression

No

Binding mouse position on an action will override any other bindings even when not moved

Package: Input System

-

When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved but the other binding (e.g. a gamepad Thumbstick) was triggered. This is fixed when the Action Type is changed from Value to Pass Through

On the attached project, just open WorkingScene with a gamepad connected. Click play and don't move the mouse. The right pad thumstick will rotate the character. Move the mouse, the character will rotate to point toward the mouse, but now the thumbstick won't work anymore. Changing the Orient action type to "Pass through" on the Input Action Asset called PlayerActions in the Root Folder will fix the problem.

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