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7
votes
Won't Fix

[Multi display] Unresponsive UI in second screen with different resolution

Deployment Management

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Apr 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Set second monitor different resolution from monitor 1 (eg. 1366 x ... Read more

1
votes
Fixed

Crash on some mobile when using ARGB32 temporary render textures from Un...

Android

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Apr 06, 2016

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Version/s: 5.3.4p1

Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format. ... Read more

0
votes
Fixed

[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...

Android

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more

0
votes
Fixed

[BuildPlayer] Only the first build succeeds if building through command ...

Deployment Management

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. In file explorer, open project folder. There's a "test.bat" file. 3. Edit it and sp... Read more

0
votes
By Design

DestroyImmediate doesn't mark scene as dirty

Assets Management

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Apr 08, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Scenes/TransparencyBugScene" 3. In top menu, open "Ninjetc Tools > Pixe... Read more

1
votes
Fixed

[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...

Assets Management

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Apr 09, 2016

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Version/s: 5.3.4p1

Reproduction steps: 1) Open user's attached project 2) Import 2 scenes into hierarchy (SceneA and SceneB) 3) Make SceneB appear unde... Read more

5
votes
By Design

[Android] [Crash] Crash on some Samsung Galaxy S3 devices when loading t...

Android

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Apr 11, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open attached project 2) Build and run on an Android device --- Only got repro with T-Mobile Samsung Galaxy S... Read more

1
votes
Fixed

[Cursor] Constantly updated custom cursor disappears after ~3300 frames

Deployment Management

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Apr 12, 2016

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Version/s: 5.3.4f1

Steps to reproduce bug: 1. Open attached project and open the 'demo' scene 2. Click 'Play' and observe the 'Cursor texture update co... Read more

0
votes
Won't Fix

IPv6 support [Cache Server/Networking]

Networking

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Oct 22, 2014

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Version/s: 4.5.3p4

IPv6 is currently not supported by the Cache Server or the Editor. Read more

0
votes
Fixed

[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices

iOS

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more

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