Search Issue Tracker
Fixed in 5.3.6
Votes
1
Found in
5.3.4p1
Issue ID
786289
Regression
Yes
Crash on some mobile when using ARGB32 temporary render textures from Unity 5.2.1
Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format.
The crash doesn't happen immediately but only after a couple of seconds running the build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment