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Won't Fix
Votes
7
Found in
5.3.4f1
Issue ID
785697
Regression
No
[Multi display] Unresponsive UI in second screen with different resolution
Steps to reproduce:
1. Download and open the attached project
2. Set second monitor different resolution from monitor 1 (eg. 1366 x 768)
3. Build for Windows and Run it
4. Try clicking button in the second screen
5. Notice the button is unresponsive.
Not reproducible in game view.
Reproduced with: 5.3.0f1, 5.3.4p2, 5.4.0b14.
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jonc113
Jul 28, 2017 03:07
I'm finding that my second monitor (different resolution) becomes unreponsive periodically, just using the editor. If you go to Layouts and reselect the layout, it fixes the problem - for a little while. I'm now using 2017 and the problem persists. The decision not to fix this is ridiculous!
cvannorman
May 29, 2017 19:44
I have this problem with 5.6.1f1. In my case, introducing a second screen of a different resolution effects the vertical spread on the larger screen. At load time, a portion of the initial image is repeated at the bottom of the screen (sort of like a tiled bmp on a Windows desktop). This squishes the scene in the vertical direction. Also of note, the mouse click location has a vertical offset equal to the height of the repeated portion of the bottom of the screen. Unity 5.6 did not exhibit this phenomenon. Has anyone witnessed this or found a solution?
Yborshik
Apr 24, 2017 09:21
Yeah, still having on 5.6.0f3.
Kofayog
Apr 24, 2017 09:19
Still having this issue on 5.6.0f3
When using multiple-display, canvas unresponsive at screen with different resolution (using 2 displays with resolution 1920 x 1080 and one 1366 x 768)
FeodorGD
Apr 24, 2017 09:14
Still having this issue on 5.6.0f3
TerabyteTim
Jul 14, 2016 18:54
Still having this issue as of 5.3.5p7
The issue seems to be related to the hot-zone for buttons. On secondary monitors the hot-zone will be above the button usually.