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Crash when deleting prefabs in QuantisedMatrixHash
Editor crashed when deleting some assets Repro: 1.Create a terrain and add some lowpoly tree meshes on it. - i downloaded lowpoly ... Read more
[MS BUG][UWP] Ping doesn't work and an exception is thrown when Ping.isDone
Additional Info: This issue is blocked by a Windows bug in IcmpCreateFile API: fails when called from within a UWP App Container (r... Read more
[MacOS] When closing "Add Open Scenes" browser window NullReferenceExcep...
Reproduction steps: 1) Open any project / create new one 2) Open Build Settings window 3) Press "Add Open Scenes" 4) Press "Cancel" ... Read more
Editor crashes when deleting in-use SpeedTree Terrain assets
The Unity Editor will crash when deleting SpeedTree assets that are being used by an active Terrain system in an opened scene. Repr... Read more
streamingAssetsPath is not relative to UnityLoader.js
-e: Application.streamingAssetsPath is relative to the html index file loading the webgl player instead of the "UnityLoader.js" scri... Read more
Unity crashes on startup at "MemoryProfilerStats::UnregisterObject" whe...
To reproduce (2017.1.2p3 and 2017.3.0b10): 1. Open attached Unity project "Plugins.zip" Result: Unity crashes on startup To reprod... Read more
[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce: 1) Open any project. 2) Go to PlayerSettings > Other Settings. 3) Under 'Active Input Handling' field, select th... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce: 1. Open user's project 2. Enter Play mode, while observing the text field, press left and right shift 3. Build and run... Read more
[Cloth] Attaching cloth to a primitive causes the translation tools to b...
Steps to repro 1. Open attached project or create a new one 2. Create a cube primitive 3. attach a cloth component to the cube 4. N... Read more
[Physics] Edit contraints button is completely dysfunctional
Steps to repro 1. Open the attached project or a new project 2. Create a new cube primitive 3. Attach the cloth component or view t... Read more
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