Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0b21
Issue ID
668986
Regression
Yes
Assigning a canvas to an OnClick () event on the button changes the reference from a canvas to an object
To reproduce:
- Enter play mode
- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas).
- Exit play mode
- Re-assign the TextPanel canvas to the On Click () event on the "TextPanelButton" (drag it on)
- You will see the (Canvas) reference changed to an Object reference instead
- Enter play mode
- Try the "Show / Hide" button again
- Observe the Null exception error
Workaround is possible by dragging the canvas component to the OnClick() event instead of the whole object
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment