Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.1p2
Issue ID
661511
Regression
No
Unity crashes when text serializing a field named "Base"
Steps:
1) Create a new Unity project
1a) Go to Editor settings, change Serialization Mode to "Force Text"
2) Save the scene, name it anything
3) Create a new C# file, name it "Dummy"
4) Edit Dummy.cs like this:
[System.Serializable]
class Dummy {
public string Foo;
}
5) Create a new C# file, name it "CrashUnity"
6) Edit CrashUnity.cs like this:
class CrashUnity: MonoBehaviour {
public Dummy Base; // NAME IS IMPORTANT
}
7) Create a new gameObject in the scene, name irrelevant
8) Attach CrashUnity.cs to the new gameobject
9) Click on the new gameobject and save the scene.
10) (EXPECTED) Unity does not crash. GameObject shows a "Base" field which allows one to edit "Foo".
10) (OBSERVED) Unity crashes.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment