Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
4.6.1f1
Issue ID
665265
Regression
Yes
iOS Chinese/Japanese keyboard dismisses itself when scrolling suggestions on iPhone
iOS keyboard dismisses itself when scrolling suggestions on iPhone, issue doesn't seem to be present on iPad
To reproduce:
1) Download and open project
2) Prepare device to support Chinese or Japanese characters (I used General -> Keyboard -> Add New Keyboard -> Chinese - Traditional Pinyin)
3) Build and run Untitled scene for iOS
4) Tap input field
5) Press the globe button on keyboard until keyboard switches to Chinese or Japanese keyboard
6) Type in anything
7) When suggestions pop up, press the "^" button and try to scroll through suggestions, notice that the keyboard dismisses itself
Reproduced on 4.6.1f1 and 4.6.2f1 using iPhone 5 (8.0.2) and iPhone 5 (6.1.4), didn't reproduce on iPad mini (7.0.3) and iPad Air (8.1.2)
Reactivated:
on iPhone5s 9.2.1 on 5.3.5p3
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
luunn_54
May 09, 2016 01:19
Fixed by edit 2 function below in file Keyboard.mm :
- (void)keyboardWillHide:(NSNotification*)notification;
{
// [self systemHideKeyboard]; -- Luu.NN : let keyboard hide automatic --
}
- (void)keyboardDidChangeFrame:(NSNotification*)notification;
{
_active = true;
CGRect srcRect = [[notification.userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect rect = [UnityGetGLView() convertRect:srcRect fromView: nil];
if(rect.origin.y >= [UnityGetGLView() bounds].size.height){
// [self systemHideKeyboard]; -- Luu.NN : let keyboard hide automatic ---
}else
[self positionInput:rect x:rect.origin.x y:rect.origin.y];
}
furai13
Mar 11, 2016 09:25
5.3.1p4 has this issue.
joselcastillop
Jan 06, 2016 07:30
I am currently using 5.2.3p1 and it fails on iphone when using the game on portrait.
any clues?