Search Issue Tracker
By Design
Votes
1
Found in
5.0.0b18
Issue ID
661506
Regression
Yes
[Materials] Unable to override materials on objects with .materials[]
Steps to reproduce:
1. Open the attached project and the scene
2. There is a script attached to a cube which should change every material to a defined custom material by pressing the 'Z' key
3. Press the 'Z' key, observe that nothing happens. meshRend.materials [i] = mat; is executed for every material, no change
4. Press the 'X' key. It executes meshRend.material = mat; and changes the main material successfully
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Postprocessing errors appear when using RenderGraph and NativeRenderPass
- Can't add a Scene to a Baking Set when it has just been deleted from the Set
- [iOS 17] "Malformed URL" error is thrown when using UnityWebRequest with a URI containing "[]"
- [Android] Player crashes at launch with error when built with custom Editor build
- Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
Aras
Sep 18, 2015 11:22
By design; "meshRend.materials [i] = mat" code only modifies locally returned copy of the array. Need to assign the modified array back to the renderer to take effect.