Search Issue Tracker
By Design
Votes
1
Found in
5.0.0b18
Issue ID
661506
Regression
Yes
[Materials] Unable to override materials on objects with .materials[]
Steps to reproduce:
1. Open the attached project and the scene
2. There is a script attached to a cube which should change every material to a defined custom material by pressing the 'Z' key
3. Press the 'Z' key, observe that nothing happens. meshRend.materials [i] = mat; is executed for every material, no change
4. Press the 'X' key. It executes meshRend.material = mat; and changes the main material successfully
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font
- Unable to bind RenderTexture to the VisualElement's StyleBackground property
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
Aras
Sep 18, 2015 11:22
By design; "meshRend.materials [i] = mat" code only modifies locally returned copy of the array. Need to assign the modified array back to the renderer to take effect.