Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b18
Issue ID
661461
Regression
No
WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call
tested with 5.0b19
-repro:
--Create a new project and build a WebGL version with the attached scene + script
--Run it in any browser
--NOTICE exception and execution being stopped
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment