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[Netcode] Netcode not calling the method when closing built client
Reproduction steps: 1. Open the attached project "NetCode_Disconnect_Bug.zip" 2. Start three instances of the provided build in the ... Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps: 1. Open attached project "HDRP test" 2. Open Game view 3. Go to VAC -> Champion Preview 4. At the opened Champio... Read more
Assets with missing shaders have no preview thumbnails when using URP
How to reproduce: 1. Open user's attached project "YataiMura.zip" 2. In the Project window search for any Model or Prefab Expected ... Read more
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps: 1. Open the user attached project 2. Open "UI/SpacesControlsUI" in UI Builder 3. Enable Preview 4. Hover over th... Read more
Spline's mesh isn't updated when changing SplineData values
How to reproduce: 1. Open the user's attached "Splines.zip" project 2. Open the "SampleScene" Scene 3. Select the "Spline" GameObjec... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the view Although there is a slider to cha... Read more
Refuse recordings with audio if project audio has more than 2 channels
*Reproduction Steps:* # Set the project audio settings to 5.1 (Project Settings > Audio > Default Speaker Mode > Surround 5.1) #... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job.
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job Repro steps: - In attached project, open SpriteShapeFlicker s... Read more
[2D][Sprite Atlas] Atlased sprites with different secondary texture orde...
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2 Note: Batching works fine for 2022.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes